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Cyberpunk 2077 - Badlands locations #1

I was the main terrain artist on Cyberpunk 2077 and also focused on open world level art in the Badlands.
I was responsible for developing our terrain pipeline along with Daniel Olejnik and taking the terrain draft to final quality

I also worked on decorating the desert open world of the Badlands, including a couple of locations, and it would not have been possible without the two awesome and talented artists Andreas Stavaas and Wiktoria Stachowska with whom I worked as a team to bring you the Badlands as you see it today.

https://www.artstation.com/stavaas
https://www.artstation.com/wiktoriastachowska

They both did a tremendous job with badlands locations, open world level art, rocks ands cliffs decosets and overall composition and visual magic.
You can see their work in all the in-game screenshots shown right here.

Terrain textures were made by the legendary Mark Foreman.
https://www.artstation.com/oggyart

All the vegetation in the game was created by our own Michal Buczkowski.
Awesome cliff and canyon meshes by Maciej Caputa and rock meshes from Mateusz Walus.
https://www.artstation.com/cmac
https://www.artstation.com/mateuszwalus
Special thanks to our Lead Environment Artist Kacper Niepokólczycki and Environment Art Director Lucjan Więcek for keeping us pushing the quality further and further during the whole production.
https://www.artstation.com/kacperniepoklczycki

And of course a big thank you to the whole team for making such an awesome game a reality.