I was the main terrain artist on Cyberpunk 2077 and also focused on open world level art in the Badlands.
I was responsible for developing our terrain pipeline along with Daniel Olejnik and taking the terrain draft to final quality
I also worked on decorating the desert open world of the Badlands, including a couple of locations, and it would not have been possible without the two awesome and talented artists Andreas Stavaas and Wiktoria Stachowska with whom I worked as a team to bring you the Badlands as you see it today.
https://www.artstation.com/stavaas
https://www.artstation.com/wiktoriastachowska
They both did a tremendous job with badlands locations, open world level art, rocks ands cliffs decosets and overall composition and visual magic.
You can see their work in all the in-game screenshots shown right here.
Terrain textures were made by the legendary Mark Foreman.
https://www.artstation.com/oggyart
All the vegetation in the game was created by our own Michal Buczkowski.
Awesome cliff and canyon meshes by Maciej Caputa and rock meshes from Mateusz Walus.
https://www.artstation.com/cmac
https://www.artstation.com/mateuszwalus
Special thanks to our Lead Environment Artist Kacper Niepokólczycki and Environment Art Director Lucjan Więcek for keeping us pushing the quality further and further during the whole production.
https://www.artstation.com/kacperniepoklczycki
And of course a big thank you to the whole team for making such an awesome game a reality.